V is uncommon material, there are 3 RNG uncommons on each and every planet (stays consistent with time so you may return back if you are nearby, not worth flying more then 20ly) mesoderites are more likely to be on the outer edge of big craters Both sound at higher pitch and have 1 and 1-4 configuration in lowest band on scanner (visual scanner info is always better then sound info) V is metal so it comes from mesoderite and metallic rocks. Ice planets have a lot of vanadium as well :) every material can be found on any planet. But there is not really one noticable to be usable (once you filter out fact that most people are concentrating on specific rocks and they tend to ignore the rest). Spreadsheet was an attempt to find any coleration. thanks for the 'Horizons Prospector Log-Materials' spreadsheet Mettalic Meteorites are the ones on the wave scanners that have two bands on the bottom, rows 1 and 3 if you think of them like rows.īy reading i just begin to wonder if players may ever trade materials to one another. Often they come in clumps of 3 as well, so that's useful. Sometimes you will get lucky and find them quickly, other times, you can spend hours and not find one.īest chances or by looking for mettalic meterorites. Very rare materails can be very difficult to find. The wiki also has info on this.ĪFAIK every Premium level Synthesis requires at least one, sometimes two, Very Rare materials. If you check the links i posted earlier there are lists there of which minerals have which level of rarity. Its useful to know when prospecting to see what is available on a planet since once you have found 1 very rare you know there won't be another. On any planet you will find most (or all) Very Common Materials. Very Common, Common, Rare, and Very Rare. Thanks in advance :)īasically every planet has an allocation of different rarity of materials. Here's what a Crystal Shards biosite looks like - almost every spire has a crystal of G5 mats that you can shoot off with your SRV.Originally posted by Agony_Aunt:Here you go, this might help you:Ĭould you elaborate on the X/3/2/1 rule? I don't think I had read about it yet. The difference is at a Crystal Shard biological site - there are 100s of materials - and they are basically ALL the G5 material.EVERY dot on your radar scope is Yttrium - or Polonium etc.in DW2 I have been calling them AYCE sites (all you can eat).Īlso beware - it is fairly easy to get your SRV snagged / trapped on crystal shards - then you have to call in a 'Kingfisher' (specialized group of galactic rescuers who are also now part of the "Hull Seals" (hull repairs) - similar to the Fuel Rats - who will drop off some fuel if you get too far from a station). 2-3 G5 Needle crystals.(Yttrium / Polonium.the 'good stuff') Reading through some of the comments below - some people seem to be confusing visiting a biological- or geological site found on a planet - where you find something like this: Depart from either Robigo Mines (M) or Hauser's Reach (L), but you'll have to deal with police scans on the latter so remember to outfit some Heat Sinks and to turn on Silent Running. Outfit a Python or Anaconda for max optimal jump range (30.15ly and 59.1ly) full of passenger cabins of the highest quality while still allowing for at least 8 people each. Other filters worth your time are (independent) systems in War and Civil War ( Military Grade Alloys and Supercapacitors), Civil Unrest ( Improvised Components), and Outbreak ( Pharmaceutical Isolators).Ĭore Dynamic Composites come from Federal space, but know you'll be finding lower grade Propietary Composites most of the time.īiotech Conductors, Exquisite Focus Crystals, and Modified Embedded Firmware come from Robigo→ Sothis passenger missions to Sirius Atmospherics. Imperial Shieldings are easy to find in large quantities and you can (and will have to) exchange these for other materials, flying economical routes through highly populated Imperial space, scanning the Nav Beacons and checking High Grade Emissions.
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